EA has been using DI’s software to capture highly accurate 3D facial likenesses of athletes and performers for inclusion in its videogames since 2009. Initially, the additional time required to capture and turn the super high resolution data generated by the software into video game models meant that only a handful of the most recognisable players were able to receive the DI “star treatment” in games such as EA SPORTS™ FIFA 10. Close collaboration between DI and EA Capture in Vancouver resulted in significant workflow improvements, giving more players the ‘star treatment’ in EA SPORTS FIFA games.
Mike Harrison, Director, EA Capture at Electronic Arts said, “EA always strives to raise the quality bar as high as possible in every release of its video games. We recognized a few years ago that raising the quality of facial appearance was an increasing priority for our game teams. Working closely with Dimensional Imaging has allowed us to develop a highly accurate 3D facial capture pipeline that is now so efficient that we can apply it to more characters than we ever thought possible.”
Colin Urquhart, CEO of Dimensional Imaging said, “The relentless increase in the quality of computer graphics makes it ever more necessary to capture real life human likenesses in order to create believable virtual characters, but this process has traditionally been very time consuming for video game development. EA was one of the first developers to recognize the need for improved capture workflows, and working with them since EA SPORTS FIFA 10 has been instrumental in helping Dimensional Imaging develop a product suite that is now suitable for even the most demanding development pipelines in the business.”
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Michael Illingworth, Owner, Vine FX
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