Interview with CG studio noOne

We sat down with the studio’s founders, Clément Martin, Thomas Baratte and Rémi Carles to discuss Aether Saga, the studio’s origins and their experience creating realistic CG characters.

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GDC 2024

We recently attended GDC 2024 in San Francisco.

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DI4D announces PURE4D 2.0 – refined facial animation for digital doubles  

DI4D has announced PURE4D 2.0, the latest iteration of its proprietary facial performance capture system.

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What are digital doubles? Everything you need to know

A digital double is an exact, computer-generated replica of a real-life person. The idea is not to build a human from scratch but to reproduce a captured subject as accurately as possible. Even if the […]

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DI4D is exhibiting at SIGGRAPH 2023

Join us on stand 815 at SIGGRAPH 2023 in LA

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CG Pro podcast

Our Co-founder and CEO Colin Urquhart recently joined the CG Pro Podcast team for a chat about high-end 4D performance capture and entrepreneurialism. Appearing on episode 48 of the popular podcast from the well-known online […]

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DI4D will be back at GDC 2023

The Game Developers Conference (GDC) is the largest professional games industry event in the world, attracting over 17,000 professional attendees across a range of in-person and virtual events.  DI4D will be back in-person on the […]

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The DI4D Difference: 4D Scanning – Graphic Speak

DI4D’s CEO and Co-founder, Colin Urquhart recently shared his thoughts on the process of 4D facial capture with the publication Graphic Speak. From the evolution of 3D scanning, to how DI4D achieves its complex facial […]

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