We sat down with the studio’s founders, Clément Martin, Thomas Baratte and Rémi Carles to discuss Aether Saga, the studio’s origins and their experience creating realistic CG characters.
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Read moreDI4D has announced PURE4D 2.0, the latest iteration of its proprietary facial performance capture system.
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Read moreA digital double is an exact, computer-generated replica of a real-life person. The idea is not to build a human from scratch but to reproduce a captured subject as accurately as possible. Even if the […]
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Read moreOur Co-founder and CEO Colin Urquhart recently joined the CG Pro Podcast team for a chat about high-end 4D performance capture and entrepreneurialism. Appearing on episode 48 of the popular podcast from the well-known online […]
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Read moreThe Game Developers Conference (GDC) is the largest professional games industry event in the world, attracting over 17,000 professional attendees across a range of in-person and virtual events. DI4D will be back in-person on the […]
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Read moreDI4D’s CEO and Co-founder, Colin Urquhart recently shared his thoughts on the process of 4D facial capture with the publication Graphic Speak. From the evolution of 3D scanning, to how DI4D achieves its complex facial […]
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